The Second International Workshop on Virtual and Augmented Reality Software Engineering
Sacramento, California, United States
held in conjunction with the 39th IEEE/ACM International Conference on Automated Software Engineering
(ASE 2024), October 27-November 1, 2024
Introduction
News: The program is ready now.
News: We are honored to announce that Dr. Xueling Zhang from Rochester Institute of Technology will give a keynote presentation in our workshop!!!
Xueling Zhang is well known for her pioneer research work on the testing of AR and VR applications.
News: The deadline is extended to Aug 17, 2024. The new deadline is firm.
This workshop aims to encourage collaboration and knowledge sharing in the areas of virtual and augmented reality and software engineering, as well as to nurture a research community. VR (Virtual Reality) and AR (Augmented Reality) are emerging techniques with promising applications. Major IT companies such as Microsoft, Google, and Apple all have essential investment in the area, and Facebook even have changed its name to Meta to focus on metaverse, a concept technically largely depends on virtual reality. As VR/AR platforms such as Unity, Google ARCore, Apple ARKit, and Meta for Developers are getting more and more popular, thousands of apps have been developed to explore various VR/AR applications such as gaming, education, remote communication, computer-aided operation, etc. VR/AR software development has a lot of special concerns, such as graphics design and performance optimization, management of 3D assets, testing constraints in physical world (for AR apps), and additional privacy protection (e.g., tackling leak of head and body movement information from VR/AR devices). Meanwhile, VR/AR can be adopted as an important technique to support software engineering practices that are not possible in traditional 2D interfaces. For example, 3D visualization of code and project work space may largely enhance software productivity.
In this workshop, we call for talks and papers from both industry and academia to mutually advance the state of the art and practice in this area, and we expect the workshop to serve as a platform for the industry side to introduce the problems and challenges they face, as well as for the academia side to introduce their solutions and findings to the industry for broader impact.
Areas of interest include but are not restricted to:
Requirement analysis and specification of VR/AR software
Modeling and abstraction of VR/AR software
Testing and maintenance of VR/AR software
Performance measurement and optimization of VR/AR software
Program analysis and verification of VR/AR software
Security and privacy concerns in VR/AR software
Mining VR/AR software and software repositories and creation of dataset
Empirical studies on VR/AR software development process and products
VR/AR-based IDEs and coding tools
User studies of VR/AR-based software development techniques
VR/AR-based software visualization
Important dates
Paper submissions: August 17, 2024
Paper notifications: August 31, 2022
Paper camera ready: September 15, 2022
Workshop date: Nov 1, 2024
Submission details
Submissions must conform to the ASE 2024 formatting and submission instructions:
All submissions must be in PDF format and conform, at time of submission, to the
ACM Proceedings Template
LaTEX users must use the \documentclass[sigconf,review,anonymous]{acmart} option.
The page limit of the submission is five pages with one additional page for references.
All the submissions must not have been published elsewhere or under review elsewhere when being
considered for VARSE 2024.
Similar to ASE, VARSE will employ a double-blind review process. Thus, no submission may reveal its authors’ identities. The authors must make every effort to honor the double-anonymous review process.
Please submit your papers through the following EasyChair link:
For accepted papers (except for talk abstracts), authors are required to prepare their final submissions for the workshop proceedings based on the suggestions provided by reviewers, and one author is expected to attend the workshop and present the paper.
Organizers
Xiaoyin Wang, The University of Texas at San Antonio, USA
Yepang Liu, Southern University of Science and Technology, China
Bruce Maxim, University of Michigan-Dearborn
Rohit Mehra, Accenture Labs, India
Kebin Peng, East Carolina University, USA
Fabio Petrillo, École de technologie supérieure (ÉTS), Canada
Xue Qin, Villanova University, USA
Xueling Zhang, Rochester Institute of Technology, USA
Program
Session 1: Openning and Invited Talk (9:00 - 10:00, Nov.1)
9:00-9:10 Opening
Workshop Chairs
9:10-10:00 Keynote: Testing of Augmented Reality Software: Challenges and Opportunities
Xueling Zhang, Rochester Institute of Technology
Abstract:Augmented Reality (AR) is an emerging technique that blends virtual objects into real-world scenes to provide revolutionary user experience in tasks such as education, navigation, virtual meetings, gaming, etc. Due to AR applications' in-depth interaction with the physical world and manual operations, their quality is more important than traditional software because flaws in them are more likely to cause immediate human safety threats and even disasters. However, the testing of AR applications can be very challenging because part of their context and input (i.e., the real-world scenes) cannot be easily controlled and a proper testing environment often requires tremendous manual effort to prepare. In this presentation, I will introduce the most recent research efforts from my lab to address these problems and the challenges we face.
Bio:Xueling Zhang is an Assistant Professor of Software Engineering at the Rochester Institute of Technology (RIT). She is broadly interested in software engineering, especially privacy analysis and testing of mobile and augmented reality applications. She has published multiple top conference papers in the area of augmented reality software engineering, and is a recipient of ACM SIGSOFT Research Highlights and an NSF CRII Award. For more information about her work related to AR software engineering, please see: https://xuelingz.github.io/
Session 2: Paper Presentations I (10:30 - 11:30, Nov. 1)
10:30-10:50 Utilizing Generative AI for VR Exploration Testing: A Case Study
Xue Qin, Villanova University, USA
Garrett, Weaver, Villanova University, USA
10:50-11:10 Demystifying the Privacy-Realism Dilemma in the Metaverse
Xiaolu Zhang, The University of Texas at San Antonio, USA
Tahmid Rafi, The University of Texas at San Antonio, USA
Yuejun Guan, North China Electric Power University, China
Shuqing Li, The Chinese University of Hong Kong, Hong Kong
Michael R. Lyu, The Chinese University of Hong Kong, Hong Kong
11:10-11:30 An Empirical Study on Current Practices and Challenges of Core AR/VR Developers
Dibyendu Brinto Bose, Virginia Tech, USA
Chris Brown, Virginia Tech, USA
Session 3: Paper Presentations II (13:30 - 14:20, Nov. 1)
13:30-13:50 Is the 3D model the way to go when presenting microservice architecture?
Tomas Cerny, University of Arizona, USA
Amr Elsayed, University of Arizona, USA
Darek Gajewski, University of Arizona, USA
Patrick Harris, Baylor University, USA
Mia Gortney, Baylor University, USA
13:50-14:10 A Study of Code Clone on Open Source VR Software
Wenjie Huang, Chinese Academy of Science, China
Jinfu Chen, Wuhan University, China
Huashan Chen, Chinese Academy of Science, China
Zhenyu Qi, University of Arizona, USA
Xiaojia Yang, Chinese Academy of Science, China
Kebin Peng, East Carolina University, USA
Sen He, The University of Arizona